Alright, what did you think of 2025 in your family? Did it seem entirely positive as one might claim on social media? Packed with top marks for the children and wild costume birthday parties for the parents? Maybe it felt like a swamp of disappointment with only rare enjoyable highlights? Could any part be authentic, or have we all become AI-generated synthetic personas with unrealistic teeth?
I've assembled everyone for a chat, whether they wanted to or not, to reflect on the crucial thing in twelve months: which video games we enjoyed the most. Let's get started:
Pikmin
"Why can't you pick just one?"
"You can't expect my personal ranking."
In the mobile realm, her go-to has been Cityscapes and "searching for decent healthcare."
"Digitally?"
"In reality."
Overwatch
"I refuse to play games on my phone." He was offended that the question was posed. Point taken.
Resident Evil Biohazard
Her goal is to get into theatre school, but when she wasn’t singing, she was playing Resident Evil. She also elaborated in great detail about her accomplishments on The Sims, where her character has a blooming utopia with far better healthcare than her older sibling has in the real world.
Crash Bandicoot: It’s About Time
She began the year at sixty percent completion and ended it at eighty-two percent. It's a long haul not a sprint for her. Her mobile diversion: something called Woodle, where you have to unscrew pins.
Minecraft
Any time I see my 21-year-old son playing Minecraft, I rib him like a cross between a persistent critic. When he objects, I reply that I am engaging in this to build character so he can grow up and play games for adults. This defines our Scottish father/son relationship.
Eldest Daughter on Just Dance 2024
There was no contest for this one. She is a machine. More impressive than I was at classic rhythm games in my prime.
Marvel Snap
It was in a league of its own to the hours I spent on this remarkably well-crafted deck building competitive game, with its constantly evolving range of cards and game variations.
Marvel Snap
The worst thing about games that frequently update their range is you have a moment of clarity and see it is all just an attempt to suck you into compulsion-based microtransactions. So enjoyment soured halfway through the year and it went into the bin.
Doom: The Dark Ages
Glorious reinvention of a legendary franchise. Captivating atmosphere from the off. I wish I could deal with my issues so effectively in real life.
Blue Prince
I'm unwilling to rush this gorgeous, distinctive game and I just lacked the focused attention to give it what it needed earlier this year. With relatives staying over the festive period, I plan to dive into this in the wee small hours after family time.
Balatro
I'm aware Balatro was last year's sleeper hit, but I was late to it. And it is exceptional. It just gets absolutely everything right. The core concept is a fantastic concept, but the abilities behind the different special cards are so imaginative it has become a game I could play at any hour. Combine that with the cleverness of the card design, and this is an absolute high-water mark of gaming. I wouldn't mind being stuck in a broken-down lift for hours just so I have the perfect excuse but play it.
Outer Worlds 2
I received a wave of criticism when I mentioned how a specific bug in another game damaged the experience for me, but that other title is still a massive gaming achievement in terms of art, sound, acting – which I appreciated even more after playing Outer Worlds 2. So thank you to the individual who took the time to write in to say that my Outer Worlds 2 review was "bitter, confused resentment". I mention that as written, because I appreciate the effort, and she is obviously an astute judge of character.
Hollow Knight: Silksong
Alright. Give me a bastard-hard non-linear thing and provide little guidance on what I am supposed to be doing, except "explore". What a joy. I understand that it is beautiful and is flawless if you are into the genre, but I cannot think of a gaming experience I am less interested in in my adulthood. I was around back when most games were like this, and my patience is gone. It was okay when I was a kid, but so was many less comfortable things.
Toss-up between corporate partnerships that raised eyebrows, and high launch costs. Both difficult to justify and repugnant.
Clair Obscur, Despelote and Bananza would all sound good names shouted from the garden at bedtime.
Right Thumb Joint. Seriously. I don’t know if it’s because of video games or endless scrolling, but it aches like anything in the mornings now. I knew I should have got my thumbs protected back in the day.
Grand Theft Auto VI.
And it will come out in 2026, even if we have to stretch time until the heat death of the universe.
The Witcher 4.
A tech enthusiast and software developer with over 10 years of experience specializing in Windows systems and performance tuning.